Wednesday, 28 August 2013

Cocos2d-x wrapper feasibility

Cocos2d-x wrapper feasibility

References

Reference NO 1

http://stackoverflow.com/questions/13655538/cocos2d-x-wrapper-feasibility

Reference NO 2

http://stackoverflow.com/questions/tagged/cocos2d-x?page=3&sort=unanswered

Reference NO 3

http://www.learn-cocos2d.com/2012/10/essential-cocos2d-koboldtouch/

Reference NO 4

http://www.cocos2d-iphone.org/forums/topic/objc-runtime-foundation-framework-running-on-android/

Reference NO 5

http://www.giderosmobile.com/forum/discussion/1220/can-gideros-display-emitters-saved-in-the-standard-cocos2d-format-plist

Reference NO 6

http://forums.toucharcade.com/showthread.php?t=21925

Reference NO 7

http://forum.sparrow-framework.org/topic/sprite-kit-in-ios7

Reference NO 8

#EANF#

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